Diablo 2 Character Download Lvl 99 73 UPD
Starting today, September 15, all characters made during the PTR until now will be removed and replaced with 13 Level 85-character template options for players to use during the PTR's duration. Each character template is equipped with one of the new Sundered Charms so players may experience how they work firsthand. Here is a complete list of the character templates you can use:
Diablo 2 Character Download Lvl 99 73
To support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have.
To participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (Ex: one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
Once Ladder Season One ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group's shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. You will have all of Ladder Season Two to withdraw any items you would like to keep. When Ladder Season Two ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Two Shared Stash. Be sure to get any items out before then or they will be forever lost!
To promote increased class build diversity, we have introduced six Sundering Charms that allow the player to break specific monster immunity types while the charm is in their inventory. Once Ladder Season Two begins on October 6, Sundering Charms will be a possible drop for new Ladder characters. These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty.
Hello,thank you for the detailed guide.I am trying with this build to kill diablo, and it is impossible (still dying a lot)Can you check my character for improvements? I am on ptrHow can I show you my online character?
Ormus' Robes (Dusk Shroud) - maybe a little less popular, but still a very viable option. If you roll it properly with +3 to Lightning Skills and high bonus Lightning Skill Damage, it can be a very solid piece of gear on your character
Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's five acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.
Building on the success of its predecessor, Diablo (1997), and improving the gameplay, both in terms of updated character progression and a better developed story,[6] Diablo II was one of the most popular games of 2000[7] and has been cited as one of the greatest games of all time. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, Battle.net.[8] An expansion to the game, Diablo II: Lord of Destruction, was released in 2001.[9]
In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are more varied, stronger and may be resistant or immune to an element or physical damage; experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time, albeit it is not possible to re-play the quests that are already completed.
Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable. In addition, all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked. Standard and hardcore characters play on separate online channels; as such a hardcore player can never appear in the same game session as a standard player.
Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields), damage and attack speed (on weapons). Magical quality items have blue names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items. Additional properties known as set bonuses are activated by equipping multiple or all items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set, or purchase them online from other players who possess them but do not need them. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses.[11]
Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths, weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level 99.
The player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; Rogue Scouts (archers with Amazon abilities), Desert Mercenaries or Town Guards (melee fighters with Paladin auras), Iron Wolves (elemental spellcasters with occasional melee capability), and Barbarians (melee fighters with many hitpoints), from Acts I, II, III, and V, respectively. In the original release of the game, hirelings would not follow the player through different Acts, nor be revived if killed. The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons, plus hirelings gain experience and attributes like the player although their level cannot surpass that of their master character.[19] Typically, players choose a hireling that provides something missing from their character class; for instance, the melee-focused Paladin may choose an Iron Wolf for ranged magical support.
Battle.net is divided into "Open" and "Closed" realms.[23] Single-player characters may be played on open realms; only Battle.net characters that are stored on Blizzard's servers may be played on closed realms as a measure against cheating, where they must be played at least once every 90 days to avoid expiration. Open games are subject to many abuses as the characters are stored on the players' own hard drives. Many cheats that were used on closed realms do not exist or work any longer.[24] Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard. They are rarely used anymore. Blizzard cracked down on spambots which advertise sites selling Diablo II's virtual items for real-world currency.[25]
As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).
The Ladder System is reset at various intervals by Blizzard to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends, all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[26]
Diablo II was announced by Blizzard in 1997, with a planned launch in the first quarter of 1998.[29] According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document... for the most part we just started making up new stuff."[30] The game was slated to have two years of development work, but it took Blizzard North over three years to finish. Diablo II, despite having less than one percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[30] The cover art designed by Gerald Brom originally had a hole in the forehead of the character but the hole was hidden after Columbine High School massacre happened.[31] 350c69d7ab
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